As of 2026-04-02, DOTA2's data on the DeepSeek platform in the 电竞运营商 category shows: The overall mention rate is 0.00%, below the industry average by 0.9 percentage points, with significant room for improvement. The first mention rate is only 0.00%, it is recommended to enhance first-position exposure in AI model responses. Negative mention rate (0.00%) has exceeded positive (0.00%), it is recommended to immediately initiate reputation repair. Among 6 competitors in the same category, DOTA2's overall mention rate surpasses 0 brands. AIGeo recommends combining the above data to formulate targeted brand monitoring strategies to further enhance brand visibility and reputation in the AI search ecosystem.
DOTA2's Mention Rate is 0.00%, lower than 0.6% of competitors
DOTA2's First Mention is 0.00%, lower than 0.9% of competitors
DOTA2's Preferred Rate is 0.00%, lower than 100.0% of competitors
DOTA2's Positive Rate is 0.00%, lower than 8.9% of competitors
DOTA2's Negative Rate is 0.00%, higher than 96.3% of competitors
| Competitor | Mention Rate | First Mention | Preferred Rate | Positive Rate | Negative Rate | Actions |
|---|---|---|---|---|---|---|
| 完完美世界 | 6.12% | 0% | 0% | 6.12% | 0% | View Details |
| VValve | 2.04% | 0% | 0% | 2.04% | 0% | View Details |
| NNEXT | 2.04% | 0% | 0% | 0% | 0% | View Details |
| 《《穿越火线》 | 2.04% | 0% | 0% | 0% | 0% | View Details |
| KKPL | 2.04% | 0% | 0% | 0% | 0% | View Details |
| 王王者荣耀职业联赛 | 2.04% | 0% | 0% | 0% | 0% | View Details |
| DDOTA2 (Current Brand) | 0% | 0% | 0% | 0% | 0% | View Details |